Early Era:
- Fire Nation: The Sun Dance
- Air Nomads: Mountain of the Siddhi
- Water Tribe: Children of the Moon
- Kyoshi: The Lost Isle
- Fire Nation: Phoenix Kings
- Water Tribe: Northern Icecrafters
- Earth Kingdom: The Walled City
- Republic City: The Metropolis
- Water Tribe: Tide of Blood
- Air Nomads: Spiritual Legacy
The Basics
Prefers Heat 1
Income: Fire 4 Earth 1
Race: Humans with minor resistance
Military: Sailors, Firebending Infantry and Komodo Rhino cavalry
Magic: Fire, Astral, some Earth and air; National lightning spells and summonable Nature casters
Priests: Average priests, sacred fire throwers.
The Military
- Recruit-Anywhere:
- Militia, Shortbow Archers, Falchioneers, Heavy Infantry (generic humans with FR25%)
- Bender Infantry (Heavy Infantry with flame kick, one-shot flame throw and FR50%)
- Komodo Cavalry (Size 3 trampler)
- Sailors (unarmored sword/crossbow units)
- Capital-Only
- Firebender Elite (Cap only sacreds, either armored multiattacker with heat or long-range fire thrower)
- Dai Li Renegades (Stealth troops with patrol bonus and poison daggers)
- Recruit-Anywhere:
- Lowborn Officer (40L, throws flames)
- Highborn Officer(H1 80L, crossbow)
- War Engineer (F1E1, 25% Smith bonus)
- Highborn Scholar (F1H1+.5A)
- Artillery Commander (F2+.1A, autocasts phoenix power)
- Capital-Only:
- Fire Sage (F2S2H2 old woman)
- Princeling F3H2+1.1FA
- Admiral (120L, Sailing
- Royal Prodigy hero is F3A3, Flying
- Acrobat hero is a high-MR assassin
- Revered General is a shock-immune F4 heretic with sailing
- Contact Mentor Dragon: Conj 4 F3 spell summons a Couatl-like commander with S3N1H2+2.1FN for 40 Fire gems.
- Lightningbending: Lightning Bolt at F2A1; Thunderstrike at F3A1; etc..
- Spirit Dragon: S/N monster pretender
- Phoenix King (high dom F3 human with good stats and pathcost 30)
- Avatar (FAWE Immortal rainbow with Pathcost 100)
- Fire Crone (as Crone but F1 instead of D1)


